button simulator, if you want to leave suggestions then i encourage you to

P.S. I'll be working on this game whenever i'm bored, so if you have any suggestions for the game please leave a comment and i'll try to add whatever i can.

v1.00/release: added stats all the way up to U-Prestige and buttons alongside them.

v1.01: added a rank system which lets you reset your stats in return for a boost. running out of time, so only rank F and rank E were added.

v1.02: added another rank,  40 new buttons across everything, and save and load mechanic (it does NOT automatically save, so make sure you manually save).

v1.10: reworked the entire game, added zones and score system, reworked functions and how the code works, removed ranks.

v.1.11: added mobile support that should work to a decent degree, a button to switch between scientific and letter notation, and changed the tickspeed from 100ms to 200ms.

v1.12: minor bugfix, the multiplier button wasn't working correctly.

v1.13 (current version): some minor mobile adjustments to make the game more readable and easier to play, may release a few more small updates or bugfixes today or tommorow before another big update

Updated 12 days ago
Published 18 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 2.3 out of 5 stars
(3 total ratings)
Authorttr0511
TagsIdle, Incremental, Text based

Download

Download
V1.13 copy.html 28 kB
Download
V1.12.html 28 kB
Download
V1.11.html 28 kB
Download
V1.10.html 26 kB
Download
V1.02.html 36 kB
Download
V1.01.html 18 kB
Download
v1.00.html 18 kB

Install instructions

not much to explain, just double click it within file explorer or whatever else to open it up and it should run locally on your computer.

Comments

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Such a fun concept that will NEVER get old! Well done! Thoughts on adding auto buyers? (But to make them balanced make them cost the tier ABOVE the one they're on?)

well, the game isn't necessarily meant to be an idle type of game, so i don't think i will. however, i will make it so you can toggle a setting on or off where if you hover over a multi button it autobuys it, to make it so you dont have to hold down as much. ill also be adding reset layers that boost all stats and more zones when i have time. if you want more games like this, this isn't actually a new concept. theres thousands of button simulator games like this on roblox (my main reason for making this game, as i love those games) if you want more games like this.

I'm honestly super eager to see how that's implemented! I'm not a big Roblox player, but I enjoy the genre of incremental games based on tiered prestige-ing.

Great game honestly. Surprised it hooked me as hard as it did. Is second button of M-Rebirth the current end of upgrades?

(+1)

yeah, but i'm going to try to add more today. i just added some quick mobile support (idk if it'll work though, i have to push out the update first to see if it'll work), along with a feature to switch between scientific and letter notation (for whomever prefers scientific notation) and also a couple small tweaks like reduces tickrate from 100ms to 200ms

I think there is a need for more buttons to acquire u-reb & above

(+1)

i just added a new version, it adds one more rank and adds about 40 new buttons, enough to acquire the stats above u-reb

doesn't apply anymore, as the game is reworked

why is a nonillion "No" instead of "N" like wow thanks, thought that was a no-illion for a second! bahahaha

(+1)

No is usually the most commonly used abbreviation for Nonillion

I was asking why that is the case it always looks odd